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(@mustafayilmaz56)
Gönderiler: 17
Eminent Member
Konu başlatıcı
 

Merhaba arkadaslar elınde inceleyebılecegımız ornek c# programı olan varmı?

 
Gönderildi : 13/05/2011 12:36

(@tayfundeger)
Gönderiler: 1943
VMware Guru
 

Program mı istyorsunuz yoksa  örnek kod mu istiyorsunuz?

Tayfun DEĞER
Cisco Champions, vExpert, VCP4/5/6, VCP5-DT, VCP-Cloud
https://www.tayfundeger.com
Mail: [email protected]

 
Gönderildi : 13/05/2011 12:41

(@mustafayilmaz56)
Gönderiler: 17
Eminent Member
Konu başlatıcı
 

Program mı istyorsunuz yoksa  örnek kod mu istiyorsunuz?

 

ornek kod ıstıyorum 🙂 yanı olayı ogrenmek ıcın ıstıyorum.umarım nette var demezsınız cunku elımde mevcut bı kactane var zaten ama olayı tam kavramak ıstıyorum kı gelıstırecegım uygulamada sıkıntı olmasın:) 

 
Gönderildi : 13/05/2011 12:54

(@tayfundeger)
Gönderiler: 1943
VMware Guru
 

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
using System.IO;
using System.Drawing.Imaging;

// This is the main form

namespace paint
{
    public partial class Form1 : Form
    {
        //Main form(canvas)

        Point startPoint = new Point();     // stores the starting point of the object to be drawn
       
        Point currentPoint = new Point();   // stores the current position of the mouse cursor
       
        bool drag = false;                  // drag identifies whether the mouse button is pressed or not
       
        List<int> drawingshape = new List<int>();       //list to hold the shapes that have to be redrawn in onpaint
       
        List<Point> startLocation = new List<Point>();  //list of starting points of shapes for onpaint
       
        List<Point> endLocation = new List<Point>();    //list of end points of shapes for onpaint
       
        List<Color> shapecolor = new List<Color>();     //list of colors holding the colors of the shapes for onPaint
       
        List<float> brushwidth = new List<float>();     //list of brushwidth of shapes for onPaint
       
        Color color;    //Color type variable to determine the color of the shape to be drawn
       
        // enum for determining which tool is selected by assigning a value to the tool instance of this enum
        // and for determining which shape to be drawn in onpaint by assigning a value to drawingshape list
        enum ToolSelect         
        {
            eLine, eFreeHand, eRectangle, eElipse,
            eSlinky, eSelectionRectangle, eABC, eErarser, eBrush, eTextureBrush
        };
           
        ToolSelect tool;        // instance of toolselect enum

        // enum to determine which color is selectedfor onpaint by assigning a value to shapecolor list
        enum shapeColor
        {
            eBlack, eFireBrick, eRed, eBlue, eYellow, eGreen, eGray,
            eBrown, eOrange, eAqua, eMaroon, eViolet, eLime, eOlive, eKhake
        };

        //shapeColor shpCol;  // instance of shapecolor enum

        // enum to determine which shape is drawn for onpaint by assigning its value to the drawing shape list
        enum shapeList { e_Rectangle, e_Line, e_Ellipse };
       
        //shapeList shpLst;

        public Form1()
        {

            InitializeComponent();
            color = Color.Black;        //default color of pen           

        }

        private void Form1_Load(object sender, EventArgs e)
        {

        }
       

        // mouse down event of drawing area
        private void panel1_MouseDown(object sender, MouseEventArgs e)
        {
            // set the position of startPoint to the point where mouse is clicked
            startPoint.X = e.X;     
            startPoint.Y = e.Y;

            drag = true;    // sets the value of drag to true to tell that the mouse button is pressed

          
        }
       
        // mouse up event of drawing area
        private void panel1_MouseUp(object sender, MouseEventArgs e)
        {
           
            //try
            //{   // set drag to false to tell the program that mouse button is released
                drag = false;

                //storing the position,colors,brushwidth and the shapes to be redrawn in onpaint maethod using lists
                switch (tool)
                {
                        // switch is used to identify which tool is being used and hence which shape has to be redrawn
                    case ToolSelect.eLine:
                        startLocation.Add(startPoint);
                        endLocation.Add(currentPoint);
                        shapecolor.Add(color);
                        drawingshape.Add((int)shapeList.e_Line);
                        brushwidth.Add(1);
                        break;
                    case ToolSelect.eRectangle:
                        startLocation.Add(startPoint);
                        endLocation.Add(currentPoint);
                        shapecolor.Add(color);
                        drawingshape.Add((int)shapeList.e_Line);
                        brushwidth.Add(1);
                        break;
                    case ToolSelect.eElipse:
                        startLocation.Add(startPoint);
                        endLocation.Add(currentPoint);
                        shapecolor.Add(color);
                        drawingshape.Add((int)shapeList.e_Line);
                        brushwidth.Add(1);
                        break;
                    case ToolSelect.eErarser:
                        startLocation.Add(startPoint);/////////////////////////
                        endLocation.Add(currentPoint);
                        shapecolor.Add(color);
                        drawingshape.Add((int)shapeList.e_Line);
                        brushwidth.Add(1);
                        break;
                    case ToolSelect.eBrush:
                        startLocation.Add(startPoint);//////////////////////////
                        endLocation.Add(currentPoint);
                        shapecolor.Add(color);
                        drawingshape.Add((int)shapeList.e_Line);
                        brushwidth.Add((float)brushWidth.Value);
                        break;
                    case ToolSelect.eFreeHand:
                        startLocation.Add(startPoint);///////////////////////////
                        endLocation.Add(currentPoint);
                        shapecolor.Add(color);
                        drawingshape.Add((int)shapeList.e_Line);
                        brushwidth.Add(1);
                        break;           
                }
            //}
            //catch (System.NullReferenceException eaa)
            //{
               
            //}
           
           
        }

        // mouse move handler for drawing area
        private void panel1_MouseMove(object sender, MouseEventArgs e)
        {
           
            label1.Text = e.X.ToString();
            label2.Text = e.Y.ToString();

            //sets the position of the currentPoint to the mouse position
            currentPoint.X = e.X;
            currentPoint.Y = e.Y;

            //Point ptOriginal = new Point(x, y);
            //Point ptLast = new Point(newX, newY);

                if (drag == true)   // checks whether the mouse button is pressed or not
                {
                    // if it is then create a grphics object for panel
                    Graphics g = this.panel1.CreateGraphics();

                    // switch to determin which tool is selected and hence which shape is to be drawn

                    switch (tool)
                    {
                        case ToolSelect.eLine:          //if the tool is line
                            line l = new line();       //create an object of class line   
                            Pen Pn = new Pen(color);          //create an object of user specified color from pallete
                           
//call the drawline function of class line and pass it the graphics object,pen and starting and ending point
                            l.drawLine(g, Pn, startPoint, currentPoint);   

                            //currentPoint.X=e.X;
                            //currentPoint.Y=e.Y;

                           
                            // even though i have made onpaint and i am storing the shapes and theri atribs in lists i am unable
                            // to figure out why it is not working
                           
                        //uncomment out this and onpaaint to see that the lines are being drawn but vanish once mouse is release
                            //this.panel1.Invalidate(); //call invalidate so that multiple lines are not generated
                            break;

                        case ToolSelect.eRectangle:         //if the tool is rectangle
                           
                            rectangle r = new rectangle();          // create an object of class rectangle
                            Brush brr = new SolidBrush(color);    // create a brush of specified color from pallete
                            Pen Penn = new Pen(brr);             // create the pen of specified brush and width
// call the drawrectangle function of class rectangle and pass it graphics object,pen and start and endpoints                           
                            r.drawRectangle(g, Penn, startPoint, currentPoint);

                            // even though i have made onpaint and i am storing the shapes and theri atribs in lists i am unable
                            // to figure out why it is not working
                         
                        //uncomment out this and onpaint to see that the lines are being drawn but vanish once mouse is release
                            //this.panel1.Invalidate();  //call invalidate so that multiple rectangles are not generated
                            break;

                        case ToolSelect.eElipse:    //if the tool is ellipse

                            ellipse e1 = new ellipse(); //then create an ellipse object
                            Pen pn = new Pen(color);      //create a pen with specified color
                            e1.drawEllipse(g, pn, startPoint, currentPoint);

                            // even though i have made onpaint and i am storing the shapes and theri atribs in lists i am unable
                            // to figure out why it is not working

                            // the only difference between slinky and ellipses is that ellipses call the onpaint but slinky does not

                        //uncomment out and onpaint to see that the lines are being drawn but vanish once mouse is released
                            //this.panel1.Invalidate(); //call invalidate so that multiple ellipses are not generated
                            break;

                        case ToolSelect.eFreeHand:      // if the tool is freehand

                            freeHand fh = new freeHand();       // create its object
                            Pen pnn = new Pen(color);     // create a pen of specified color

//calls the draw function of freehand and passes it graphic obj,pen and start and end points
                            fh.drawFreeHand(g, pnn, startPoint, currentPoint);
                           
//sets the new start points as the current points of mouse since freehand is a no of lines joined together
                            startPoint.X = currentPoint.X;
                            startPoint.Y = currentPoint.Y;

//since multiple lines are drawn here they need to be stored simultaneously in the list for use in onpaint
                            startLocation.Add(startPoint);
                            endLocation.Add(currentPoint);
                            shapecolor.Add(color);
                            drawingshape.Add((int)shapeList.e_Line);
                            brushwidth.Add(1);
                           
                            break;

                        case ToolSelect.eABC:   //if tool is ABC(text) 

                            textLabel tL = new textLabel(); // then create textLabels obj

// call the objects function to draw the text box passing necessary arguments
                            tL.drawTextBox(g, textBox.Text, startPoint, currentPoint);

                           
                            break;

                        case ToolSelect.eErarser:   // if tool is erasr

                            eraser er = new eraser();   // create its object
//call the erase function passing graphics object,width specified of eraser and start and endpoints
                            er.erase(g, (float)brushWidth.Value, startPoint, currentPoint);

//sets the new start points as the current points of mouse since freehand is a no of lines joined together                           
                            startPoint.X = currentPoint.X;
                            startPoint.Y = currentPoint.Y;

//since multiple lines are drawn here they need to be stored simultaneously in the list for use in onpaint
                            startLocation.Add(startPoint);
                            endLocation.Add(currentPoint);
                            shapecolor.Add(color);
                            drawingshape.Add((int)shapeList.e_Line);
                            brushwidth.Add((float)brushWidth.Value);
                           
                            break;

                        case ToolSelect.eBrush:     //if the tool is brush

//create its object passing its width and color to the constructor as specified by the user                          
                            brush br = new brush((float)(brushWidth.Value), color);

                            //call its draw function passing required arguments
                            br.paintBrush(g, startPoint, currentPoint);

//sets the new start points as the current points of mouse since freehand is a no of lines joined together                           
                            startPoint.X = currentPoint.X;
                            startPoint.Y = currentPoint.Y;

//since multiple lines are drawn here they need to be stored simultaneously in the list for use in onpaint
                            startLocation.Add(startPoint);
                            endLocation.Add(currentPoint);
                            shapecolor.Add(color);
                            drawingshape.Add((int)shapeList.e_Line);
                            brushwidth.Add((float)brushWidth.Value);
                            break;

                        case ToolSelect.eTextureBrush:
                            //short of time and too tired
                            break;

                        case ToolSelect.eSelectionRectangle:
                            // short of time and too tired
                            break;
                                                   
                        case ToolSelect.eSlinky:
                            ellipse s1 = new ellipse(); //then create an ellipse object
                            Pen spn = new Pen(color);      //create a pen with specified color
                            s1.drawEllipse(g, spn, startPoint, currentPoint);

//since multiple ellipses are drawn here they need to be stored simultaneously in the list for use in onpaint
                            startLocation.Add(startPoint);
                            endLocation.Add(currentPoint);
                            shapecolor.Add(color);
                            drawingshape.Add((int)shapeList.e_Ellipse);
                            brushwidth.Add(1);

                            break;
                                 

                    }

            }
        }

       

        private void panel1_Paint(object sender, PaintEventArgs e)
        {

        }

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////       
        // click events of the toolbar to select the tool and assign it to the tool (instance) of toolselct enum
        private void bLine_Click(object sender, EventArgs e)
        {
            tool = ToolSelect.eLine;

        }

        private void bBrush_Click(object sender, EventArgs e)
        {
            tool = ToolSelect.eBrush;
        }

        private void bTextureBrush_Click(object sender, EventArgs e)
        {
            tool = ToolSelect.eTextureBrush;
        }

        private void bFreeHand_Click(object sender, EventArgs e)
        {
            tool = ToolSelect.eFreeHand;
        }

        private void bRectangle_Click(object sender, EventArgs e)
        {
            tool = ToolSelect.eRectangle;
        }

        private void bElispse_Click(object sender, EventArgs e)
        {
            tool = ToolSelect.eElipse;
        }

        private void bSlinky_Click(object sender, EventArgs e)
        {
            tool = ToolSelect.eSlinky;
        }

        private void bText_Click(object sender, EventArgs e)
        {
            tool = ToolSelect.eABC;
            textBox.Enabled = true;
        }

        private void bEraser_Click(object sender, EventArgs e)
        {
            tool = ToolSelect.eErarser;
        }

        private void bSelection_Click(object sender, EventArgs e)
        {
            tool = ToolSelect.eSelectionRectangle;
        }

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        //sets the background color as specified by the user in the pallete
        private void bBackColor_Click(object sender, EventArgs e)
        {
            panel1.BackColor = color;
        }

        //clears the text box
        private void textBox_MouseDown(object sender, MouseEventArgs e)
        {
            textBox.Text = "";
        }

// uncomment out onpaint and invalidate calls to see the effect

        /*protected override void OnPaint(PaintEventArgs e)
        {
            base.OnPaint(e);                        // calls the base onpaint method
            Graphics g = this.panel1.CreateGraphics();      //creates graphics object
            int count;                              // count to store the no of objects to be drawn
            count = drawingshape.Count;             // gets the no of shapes to be drawn and stores them in count

            for (int i = 0; i < count; i++)         // loop as many times as the no of shapes
            {
                if (drawingshape[i] == (int)(shapeList.e_Ellipse))  //if shape is ellipse
                {
                    ellipse elp = new ellipse();        // create graphics object
//call its drawing function and pass it graphics object,pen color and drawing points
                    elp.drawEllipse(g, new Pen(shapecolor[i]), startLocation[i], endLocation[i]);
                }
                if (drawingshape[i] == (int)shapeList.e_Line)       // if shape is line
                {
                    line l1 = new line();               // create graphics object
                    //call its drawing function and pass it graphics object,pen color and drawing points
                    //l1.drawLine(g, new Pen(shapecolor[i], brushwidth[i]), startLocation[i], endLocation[i]);
                }
                if (drawingshape[i] == (int)shapeList.e_Rectangle)      // if shape is rectangle
                {
                    rectangle rc = new rectangle();     // create graphics object
//call its drawing function and pass it graphics object,pen color and drawing points
                    rc.drawRectangle(g, new Pen(shapecolor[i]), startLocation[i], endLocation[i]);
                }
            }
        }*/

        // refreshes the canvas
        private void newToolStripMenuItem_Click(object sender, EventArgs e)
        {
            panel1.Refresh();
        }

        private void openToolStripMenuItem_Click(object sender, EventArgs e)
        {
            Graphics g = this.panel1.CreateGraphics();  // Create a graphics object
            OpenFileDialog dlgFile = new OpenFileDialog();  // Open a dialog box to open files
            Stream stm;     // Variable of type stream to read file
            String strImgName;      // Variable to read File Name
            dlgFile.Filter = "All files (*.*)|*.*|All files (*.*)|*.*";     // Filter to specify file types
            dlgFile.FilterIndex = 2;                                        // which are to be opened
            if (dlgFile.ShowDialog() == DialogResult.OK)                    // if dialog box is opened correctly
            {
                if ((stm = dlgFile.OpenFile()) != null)                     // and a file is opened
                {
                    strImgName = dlgFile.FileName;                          // get the file name
                    stm.Close();                                            // Close file
                    Point pt1 = new Point(0, 0);
                    g.DrawImage(Image.FromFile(strImgName), pt1);           // draw image from file on to the panel
                }

            }
        }

        // says it all!!!!!!!!
        private void aboutCanvasToolStripMenuItem_Click(object sender, EventArgs e)
        {
            MessageBox.Show("Canvas 2008.\n\nVersion 0.3 Beta.\n\nA feeble attempt, of C# beginners, at making a professional software in just five days.\nHoping against hope that our efforts will outweigh the bugs in the program.\n\nHowever, all rights reserved!!!", "About Canvas");
        }

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
        // click events of colorpallete assigns the chosen color to the variable color
        private void Black_Click(object sender, EventArgs e)
        {
            color = Color.Black;
        }

        private void Red_Click(object sender, EventArgs e)
        {
            color = Color.Red;
        }

        private void Blue_Click(object sender, EventArgs e)
        {
            color = Color.Blue;
        }

        private void Yellow_Click(object sender, EventArgs e)
        {
            color = Color.Yellow;
        }

        private void Green_Click(object sender, EventArgs e)
        {
            color = Color.Green;
        }

        private void Gray_Click(object sender, EventArgs e)
        {
            color = Color.Gray;
        }

        private void Brown_Click(object sender, EventArgs e)
        {
            color = Color.Brown;
        }

        private void Orange_Click(object sender, EventArgs e)
        {
            color = Color.Orange;
        }

        private void White_Click(object sender, EventArgs e)
        {
            color = Color.White;
        }

        private void Navy_Click(object sender, EventArgs e)
        {
            color = Color.Navy;
        }

        private void Maroon_Click(object sender, EventArgs e)
        {
            color = Color.Maroon;
        }

        private void Violet_Click(object sender, EventArgs e)
        {
            color = Color.Violet;
        }

        private void Lime_Click(object sender, EventArgs e)
        {
            color = Color.Lime;
        }

        private void Khaki_Click(object sender, EventArgs e)
        {
            color = Color.Khaki;
        }

        private void Olive_Click(object sender, EventArgs e)
        {
            color = Color.Olive;
        }

        private void FireBrick_Click(object sender, EventArgs e)
        {
            color = Color.Firebrick;
        }     

       

    }
}

İşinize yararmı?

Tayfun DEĞER
Cisco Champions, vExpert, VCP4/5/6, VCP5-DT, VCP-Cloud
https://www.tayfundeger.com
Mail: [email protected]

 
Gönderildi : 13/05/2011 13:48

(@mustafayilmaz56)
Gönderiler: 17
Eminent Member
Konu başlatıcı
 

tesekkur ederım:) formda gormek daha hos olurdu aslnda

 
Gönderildi : 13/05/2011 14:14

(@tayfundeger)
Gönderiler: 1943
VMware Guru
 

Rica ederim:)

Kolay gelsin.

Tayfun DEĞER
Cisco Champions, vExpert, VCP4/5/6, VCP5-DT, VCP-Cloud
https://www.tayfundeger.com
Mail: [email protected]

 
Gönderildi : 13/05/2011 14:21

(@mustafayilmaz56)
Gönderiler: 17
Eminent Member
Konu başlatıcı
 

Mumkunse programıda alalbırmıyım acaba

 
Gönderildi : 13/05/2011 15:21

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