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C# .Net Core Console Ascii Ağaç Yapısı Oluşturma
Merhabalar;
C# .Net Core uygulamasında konsol da ağaç yapısında bir listelemeye ihtiyacım oldu.
Andrew Lock’un bloğunda bu konuda bir örneğe rastladım, kodları aşağıda görebilirsiniz, ayrıca Github adresimdem proje dosyalarına ulaşabilirsiniz.
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Kod örneğimizde program.cs ve node.cs içeriklerimizi paylaşalım.
Program.cs
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace AsciiTreeDiagram
{
class Program
{
// Constants for drawing lines and spaces
private const string _cross = " ├─";
private const string _corner = " └─";
private const string _vertical = " │ ";
private const string _space = " ";
static void Main(string[] args)
{
// Get the list of nodes
List<Node> topLevelNodes = CreateNodeList();
foreach (var node in topLevelNodes)
{
PrintNode(node, indent: "");
}
if (Debugger.IsAttached)
{
Console.WriteLine("Press any key to exit...");
Console.Read();
}
}
static void PrintNode(Node node, string indent)
{
Console.WriteLine(node.Name);
// Loop through the children recursively, passing in the
// indent, and the isLast parameter
var numberOfChildren = node.Children.Count;
for (var i = 0; i < numberOfChildren; i++)
{
var child = node.Children[i];
var isLast = (i == (numberOfChildren - 1));
PrintChildNode(child, indent, isLast);
}
}
static void PrintChildNode(Node node, string indent, bool isLast)
{
// Print the provided pipes/spaces indent
Console.Write(indent);
// Depending if this node is a last child, print the
// corner or cross, and calculate the indent that will
// be passed to its children
if (isLast)
{
Console.Write(_corner);
indent += _space;
}
else
{
Console.Write(_cross);
indent += _vertical;
}
PrintNode(node, indent);
}
static void PrintNodeIncorrectly(Node node, int depth, bool isFirstChild, bool isLastChild, bool parentIsLastChild)
{
// something
}
static void PrintNodeButMakeHardWorkOfIt(Node node, bool isFirstChild, bool isLastChild, Node[] parentNodes)
{
// implementation
}
static List<Node> CreateNodeList()
{
return new List<Node>
{
new Node
{
Name = "Default",
Children =
{
new Node
{
Name = "Package",
Children = {
new Node
{
Name = "Zip-Files",
Children = {
new Node
{
Name = "Copy-Files",
Children = {
new Node
{
Name = "Run-Unit-Tests",
Children = {
new Node
{
Name = "Build",
Children = {
new Node
{
Name = "Restore-NuGet-Packages",
Children = {
new Node { Name = "Clean" }
}
}
}
}
}
}
}
}
}
},
new Node
{
Name = "Create-Nuget-Packages",
Children = {
new Node
{
Name = "Copy-Files",
Children = {
new Node
{
Name = "Run-Unit-Tests",
Children = {
new Node
{
Name = "Build",
Children = {
new Node
{
Name = "Restore-NuGet-Packages",
Children = {
new Node { Name = "Clean" }
}
}
}
}
}
}
}
}
}
}
}
}
}
},
new Node
{
Name = "AppVeyor",
Children =
{
new Node
{
Name = "Upload-AppVeyor-Artifacts",
Children = {
new Node
{
Name = "Sign-Binaries",
Children = {
new Node
{
Name = "Zip-Files",
Children = {
new Node
{
Name = "Run-Unit-Tests",
Children = {
new Node
{
Name = "Build",
Children = {
new Node
{
Name = "Restore-NuGet-Packages",
Children = {
new Node { Name = "Clean" }
}
}
}
}
}
}
}
}
}
},
new Node
{
Name = "Create-Nuget-Packages",
Children = {
new Node
{
Name = "Copy-Files",
Children = {
new Node
{
Name = "Run-Unit-Tests",
Children = {
new Node
{
Name = "Build",
Children = {
new Node
{
Name = "Restore-NuGet-Packages",
Children = {
new Node { Name = "Clean" }
}
}
}
}
}
}
}
}
}
}
}
}
}
}
};
}
}
}
node.cs
using System.Collections.Generic;
namespace AsciiTreeDiagram
{
class Node
{
public string Name { get; set; }
public List<Node> Children { get; } = new List<Node>();
}
}
Eline sağlık
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